Fallout Shelter Reviews

  • hella awesomehella awesome84,754
    11 Oct 2017 26 Nov 2017
    17 8 7
    Feedback and comments are always welcomed.

    Edit: I've now played for almost 40 hours and my review remains unchanged.



    Rating Quick View:

    Fun:
    Medium
    Frustration: Medium
    Function: Medium
    Future Play: Low


    The Details
    Fun level Medium – This is probably the most polarizing game I have played in a long time. Parts of the game (such as quests) are so much fun. I want more. Other parts of the game (such as waiting) are excruciating. In a way, this averages out to a medium fun “game”. I put game in quotes, because it becomes more fun once you stop playing like a typical console game and start thinking of your Xbox like a giant smart phone with Fallout Shelter being a mobile game. Mobile games are fine. They are fun, mindless entertainment. Not too overwhelming, but not too much to offer. Fallout Shelter is no exception. It is a fun time filler while you are waiting for a different game to download or something to check in on before you shut off your Xbox for the night. Plus it is free. That’s fun.

    Frustration level Medium – One of the most frustrating/game breaking “feature” of this mobile-game-pretending-to-be-a-console-game is the concept of time. Typically, in-game time is some arbitrary relationship to real time. In Stardew Valley, an in-game day is around 15 minutes real time. However, in Fallout Shelter, 1 hour in-game time is 1 hour real time. This might not seem like such a crazy idea until you learn that it will take 6 hours for your dweller to gain one stat point, or it will take 14 hours to get to start the next quest. I need to wait 14 hours?! WTF. There are other frustrations like the clunky inventory system and dweller movement controls, but none can hold a candle to the frustration due to waiting. I consider myself a very patient person, but this was a bit much.

    Function level Medium – The controls for the game and the sounds for the game are fine. They work well and are easy to master. Though the time aspect drastically reduces the playability of the game. At the heart, the game is 100% a mobile game. It is designed to be glanced at in coffee shops or on busses for a few minutes at a time, every day. It is not designed to be played for hours on end as video games typically are. Unlike every other game that you’ve probably played on Xbox, Fallout Shelter runs 24/7. Characters travel, battle, collect loot, and die all while you are asleep and your console is off. The game wants you to go away and come back later. This works for mobile but doesn’t feel right for a console format.

    Future Play level Low – This is definitely an achievements only game. There is nothing really interesting to bring you back to the game. No interesting story or character development, no meaningful design or building choices, no real challenge once you understand the mechanics. You may come back to build another vault if you find your achievements have glitched, but I doubt you’ll start another one just for fun. If you can accept the game for what it is, you may be able to keep coming back to your vault to check up on your dwellers, but beyond that there is not much to do.



    Information on the author – I find typical review categories hard to relate to, so I created my own. The purpose of this review isn’t to discuss every aspect of the game or how to play the game. Upon writing, the author earned 8/34 achievements and played ~9 hours.
    2.5
    Showing most recent comments. View all comments.
    MoistAsDuckagree... after about 20 hours gametime it is a grinding game and a waiting game. It is ok and i am still playing for 19/20 cheevo's (20th is to have dwellers that need lunchboxes with a low chance of getting so you need to keep investing money) if they had a quantity button on the junk so you can sell however many you want of them at once instead of selling individual or all options that would be great. it is good enough to be addictive if they took out pay to unlock.
    Posted by MoistAsDuck on 23 Apr 18 at 15:56
    The S bot 9000As someone who's complete this game: I liked the review. I don't believe this game requires anymore than a few hours in order to properly judge just because the endgame is probably even MORE boring than the first few hours playing the game. you wait half a day to send people on a quest: have a fun 5 minutes before the quest ends and then wait another dozen hours for them to return before you do it all over again. Couple that with the unforgiving drop rates for things legendary items and all that's left is a game that incentivizes credit card inputs for some loot boxes.

    Personally: I think the rating was a little high but I can understand why it was rated the way it was considering the quality of other 'idle' vault survival games that are out there.
    Posted by The S bot 9000 on 01 Dec 20 at 02:45
    Darklord1899This is a great review. 2 star game. Not much in it and it is a mobile game first and foremost.
    Posted by Darklord1899 on 25 Jul 23 at 15:03
  • shark hunter 21shark hunter 21722,399
    12 Jun 2024
    0 0 0 New
    Welcome to Vault-Tec, you have been selected to be the Overseer at Vault XXX, congratulations! With your help and foresight, you will guide the people of your vault to become the best of the best! Please take a seat here as we explain more in-depth what tasks and expectations we have for you in, Fallout Shelter.

    Alright so let's start this off on the right foot and make sure you know exactly what you'll be jumping into. Shelter was originally a mobile game that got ported over to consoles without much change. The game itself is completely 2D and stylized in a cartoony way to mimic the vault-boy we all know. Once you start it up, you give your vault it's number and get to work building it out to best suit the dwellers. Things start out simple enough but the game does add some more complexity later and plenty of tediousness too.

    Three meters at the top of the screen must be managed well otherwise your vault will start to deteriorate. These meters are; power, food, and water all of which have a corresponding room that must be built to create these resources. Your dwellers are then assigned to these rooms and given how many dwellers and their given stats will determine how fast these resources are made. Just like in the main Fallout games, your dwellers' stats are measured by SPECIAL, so for example the generator room benefits from dwellers with strength so a higher strength stat dweller will do better there. Later on, there are rooms you can build that improve the SPECIAL stats over time so don't feel like you're stuck with their beginning stats forever. You can decide what rooms to build and where they go, but ultimately you'll likely start optimizing your layout as 3 of the same rooms built together will offer the most space and resources for your dwellers/vault. There are some rooms that can be replaced once their usefulness is met like the barbershop, once you get the achievement associated with it, get rid of it asap and put something useful in its place.

    The dwellers themselves can level up and be equipped with new clothes and weapons which you'll quickly find are necessary. The clothes all have stat buffs that can be swapped fairly freely between the dwellers, though there are some that are sex specific. Weapons are absolutely needed as the more you build out your vault, the greater the level of dangers can come knocking. Things start off easy enough with radroaches or mole rats, but then raiders come barraging in as well as feral ghouls and a couple more bigger threats too. As you progress, naturally you'll gather better clothes and weapons and additional dwellers too either through folks showing up, getting the dwellers to procreate, or from quests. Pets can also be found that offer their own benefits like increased dweller health or reduced costs for crafting. They can go on quests too but while they have an attack animation, I can't confirm if they're actually doing any damage.

    Once the Overseer's office is built, this allows you to send your dwellers on quests instead of just chucking them out to the wastes and hoping they find some good loot. These quests typically ask for 3 dwellers at a certain level and weapon damage to first head to the area... which can take several hours, then you move the dwellers through the location to reach their goal. At best you can gather resources like junk, caps, and new equipment as you traverse these areas. Although these areas suffer from only having about 5 different building types to traverse through so you'll see the same layouts pretty often. Once the quest is done and you've explored as much or little as you want to, you then have to wait for the dwellers to return to your vault which can again take hours. This is definitely a part of the game where it's mobile nature shines through as the game doesn't want you to play it for a couple hours at a time, it wants you to maybe play it a couple times a day for maybe 30 minutes during those times simply because there isn't enough to do after you've done your chores for awhile.

    These small times where you play the game gets you into the rhythm of; gather your vault resources, level up your dwellers and move them as needed, maybe deal with a threat that pops up, send/receive people for quests, manage your inventory, come back to after a few hours. Occasionally either from quest rewards or reaching your daily rewards goals, you'll get a lunchbox which is effectively a loot-box. The vast majority of what is inside is crap like 50 caps or some resources, you're mostly going to be praying to RNJesus that you get a legendary dweller. There are legendary weapons and clothes, but since you can find and craft those, you're going to want those dwellers the most as that is THE ONLY WAY TO GET THEM. This sucks, it really does as you need 20 of them and when you can only get them through these boxes and Bethesda will happily offer you more boxes for cash at any time, it hurts this little game more than it should.

    Since it got ported over, we also got achievements too and oh man... if you choose to go down this path, know it's a long path. There is a nice initial burst of achievements but there are a handful that demand you play for dozens of hours. As mentioned earlier, there are 3 achievements related to getting 20 legendary weapons/clothes/dwellers but waiting on getting those dwellers will take the longest. Then there's another that requires you to complete 100 quests but the problem there is at max you can only send your dwellers out on 3 quests at a time and the getting there and returning literally takes hours. You can speed up the returns with quantums you'll find but I would highly suggest you be frugal with those and maybe only use them for themes so you can get all of those knocked out slightly faster when you've got two or three recipes left to finish. Overall, the achievement hunt here is best described as rolling a bolder up a seemingly never-ending hill, it's not the most difficult but the tediousness of it may take the wind out of your sails.

    Fallout Shelter can offer a time killer slot and really shouldn't be viewed as much more. While there are small bits here and there that are nice like a weekly quest that quizzes you on your Fallout 3/4 knowledge, know these bits are few and far between. I would be a little more lenient on this game but how much time is asked and the reliance on the loot-boxes for legendary dwellers to get all the achievos, and tedium brings it down. It looks like managing your own vault isn't what it's cracked up to be and you may be better off leaving this one in the fallout.
    1.5
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