Alright chief, I'm not gonna sugar-coat it... this game sucksss. It's not even in the realm of being so bad you're enjoying it for the awfulness. It's the type of bad game that you'll find yourself asking, "Why am I still playing this?"
Redfall is set in... Redfall, a small town that's about to suffer a massive vampire problem. You get to select one of 4 playable characters from the start, each one has their own unique skills and abilities but as I only played as, Devinder, I can really only speak about my experiences through his eyes. The only real useful ability I found from him was Blacklight, an ability that creates an AOE for both allies and enemies; vampires will get petrified if they come within, while you or your allies will heal and get a damage buff. His other abilities, Arc Javelin is a near useless attack as your guns will dish out far more than it ever could, and Translocate is a gimped version of Dishonered's Blink ability that I only ever used accidentally.
So the game begins with our character trying to escape Redfall, too bad they didn't succeed, but being stopped by a magical force that locks us into the city. The game quickly gets you into the swing of things as the half-baked loot-shooter it is. Redfall is an FPS centered game where half your time is dedicated to shooting vamps and armed goons and the other half is finding new up to you current level guns. The story does a poor job of trying to draw you in as the cutscenes are all uninteresting still images of the characters and any additional lore info leading up to this event are delivered either through overly long audio logs or equally uninteresting written texts. All you need to keep in mind for the story is that you gotta kill the big bad vamp bosses and that's it.
How about we talk about what there is to do in Redfall for a bit. There are two distinct maps, the 2nd only becomes available after progressing far enough in the main story. The maps all have different districts with a safe-house you can secure, each one unlocks a couple missions you can do that all end the same way, kill a named super vampire to get their skull. Beyond that, there are collectable... hairs... you can collect that will incrementally give you a passive bonus but you'll hardly notice it frankly, oh and you get some line spoken for each but it's nothing you'll be on the edge of your seat to listen in on. Besides just finding additional fast-travel points to save yourself some time, that's about all there is to do. While I did mention the safe-houses do offer some additional missions, or side-quests, nearly all of them can be summed-up to; go to X, shoot anything trying to kill you, press button or collect thing.
Okay, so the story and the world to explore is pretty lame, hopefully the combat can make up for that right? ... Right? Sadly no, the enemy AI for most is horrible to the point where you'll be probing and testing the AI yourself to see how poor it is. You'll run into instances through where gunmen can't hit you despite being twenty feet away and you're standing still. There's other times where the AI just can't do anything to help itself, basic vampires for example will never hit you if you simply circle-strafe backwards going right (or left I don't remember). Overall, combat is almost always a non-issue, they only times I found myself in danger was when I was vastly outnumbered or a couple killed me from behind before I could react.
The game does offer more enemy types with the super vampires. Rooks are beefy vampires that hit pretty hard (if they can hit you if you jump on an elevated platform) and become a nuisance as later. A bar will appear later upon finishing a certain mission, once this bar fills a Rook storm occurs and you either have to kill the Rook and take the easy way out and just die to reset it. Siphons are an annoying type that can drain your health from a distance unless you break line of sight and later they'll have a set of psychic shields you have to shoot around. Shrouds are the ones I hated the most as they'll blackout most of what you can see while taking pot-shots at you, they're just annoying to deal with.
Last thing to talk about are the bosses and they fall into the same boat as everything else in this game. All but one boss will have additional mobs throughout their fights which just make them aggravating, not difficult or challenging. Beyond that, none of the fights aren't anything you haven't seen before and done better elsewhere. All in all, the boss fights are unremarkable which is rather disappointing as the game does try fairly hard to make sure you understand the monster that used to be human you're about to fight. By the time you get to these lore dump bits you're just wanting to move on to the next objective, not be stuck in place waiting for some still ghostly figures to hurry up their conversation.
Getting the achievements in this game isn't difficult by any degree, they're more of a test of your own patience. The worst offenders may be the ones asking you to take different routes on missions you can't replay without doing another playthrough but there may be work-arounds for that. A close contender are the multiplayer achievements but you may be able to get those through randoms you find online or having to ask your friends for help with them.
Overall, Redfall is not worth your time in the slightest. Exploring Redfall is a boring time and there isn't anything you'll find to hold your interest. There's nothing gameplay-wise to so much as put a smile on your face or say, that was cool. Do yourself a favor and stay away from this one. There are just too many good games out there and better things worth your time than wasting it here.
1.5