At first you don't know exactly what to expect from this game, unless you've already read somewhere that it is KINDA like "souls games". In my case, I had laid eyes on it through GamePass' catalog multiple times, but the trailer I then watched each time on the Store really didn't caught my attention enough to make time to play it. That was until the day I was reading some of the comments from other players in that same page and got interested when someone defined it as
having some elements in common to Dark Souls, but not being as hard or frustrating. That made me curious and willing to give it a chance after all.
At the beginning of the game you are sent on a quest to figure out how to put an end to an evil somewhere, but not much more than that is explained, really.
It turns out that this game is a sequel of another one called Chronos, which is/was a VR game. It's not necessary to have played Chronos to enjoy this title though, and you can easily find information about that prequel over the internet, to increase your knowledge on that universe. But I'd recommend doing so only after beating the final boss for the first time though, as
it seems to be the objective of this game to slowly explain what's going on to the players (and also to avoid spoilers).
In fact, one of my favorite things in this game was the lore. It's somewhat intriguing and it clearly has potential to be build upon.
Your journey will take you to other worlds where interesting events have or are happening. It's just a shame you won't get to see the outcome of one of those story arcs unless you pay extra for the DLC (which I won't, since I rarely buy that type of extra anymore). The main game is not very long, so leaving content out like that doesn't feel right nor "organic".
The other thing that I really enjoyed was the overall Design in the game. Sure, there are certain elements in Remnant that seem a bit cartoonish, such as your character's face during character creation or even the red crystals through which you teleport, but the design of both of the worlds and the items, specially the jewelry, make out for it and really stand out. Each one of the rings you find during your playthroughs (so far I've collected 22, besides many pendants) is
very gorgeous and uniquely drafted! That level of detail for me is impressive and not always so common, even on big hits. Just as a comparison, I recently tried another bigger RPG title that is currently on the Xbox Game Pass catalog and unfortunately the enemies and the loot in that game were so generic that it made me want nothing to do with it.
The game also does such a good job in highlighting pick up items with different colorful auras that allow you to spot and distinguish them from a distance and later collect even the ones that are dropped by enemies that may have died, for instance, by the hand of your summoned allies when you weren't looking, but unfortunately the same can't be said about interactive objects, which are really easy to miss. Every now and then you may pass by a readable statue or book on a table without even noticing it if you aren't paying close attention.
Finally, did I find it similar to Dark Souls at all? Well, I certainly can see some of the similarities with DS or even Darksiders 3 and that genre. Enemies respawn each time you rest at checkpoints, but then your health and ammo are fully restored as well. Besides,
on your first run your char feels underpowered, forcing you to take it slow until you gain XP and start unlocking and investing points on perks (called traits) and upgrading your weapons and armor back at the main base.
The first playthrough on the lowest difficult might prove itself challenging for most gamers, but if you replay it afterwards and keep the same difficulty (which can only be changed at the beginning of the "new game plus") it can become somewhat boring and repetitive, specially if your char is overpowered. A reason to replay it all is the fact that you don't get all possible events in just 1 (or even 2, they say) playthrough. But despite the fact that some dungeons, bosses and puzzle events do change, a lot still stays pretty much the same in the worlds visited.
I could dive deeper in details about all of the other aspects of the gameplay but the point of my reviews is not a whole X-ray of the thing, but usually just to talk and point out the good and bad things that caught my attention the most.
I'll leave the rest for you to explore, experience and decide if you liked it in the end or not. I know I did, mostly.
3.5